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- The InfoTaskForce Infocom Interpreter Version 4.01
- ==================================================
-
- Amiga Release 1.10 by David Kinder
- ==================================
-
- Fed up of the rather crude official Infocom interpreters? Annoyed that
- Lost Treasures of Infocom II wasn't released for the Amiga? Then read on...
-
- There have been several ports of Infocom interpreters to the Amiga, but
- none of this program (ITF4.01). The interpreter supports v1, v2, v3 (Zork1
- to Stationfall), v4 (Trinity, Bureaucracy, etc.) and v5 (Sherlock, Beyond
- Zork etc.) games. This is more than any other freely distributable
- interpreter. With this interpreter you can play ALL the games in the LTOI2
- package for the IBM PC, by copying the datafiles with CrossDOS or similar,
- then just running this interpreter. This program requires AmigaDOS2 or
- higher to run.
-
- Contrary to what I wrote in the Release 1.00 documentation, "Border Zone"
- does work correctly. The clock runs internally in real time, but the
- game waits until you enter a command before taking any action.
-
- Amiga Features
- ==============
-
- * Click on the "Infocom" icon then double-click on a game file icon to
- load and run that game.
-
- * If the project icon "Icon.Data" is present in the same directory as
- "Infocom", saved game files have this icon when Infocom is used from
- the Workbench.
-
- * The following can be added to the ToolTypes field of the "Infocom" icon
- (not game file icons):
-
- ATTRIBUTES - equivalent to -a command line switch
- PRELOAD - equivalent to -l command line switch
- NOPAGING - equivalent to -p command line switch
- TRANSFER - equivalent to -t command line switch
-
- * If started from Workbench without a game file, scans the assignment
- INFOCOM: (and its sub-directories) for valid Infocom game files. To
- speed up scanning files are ignored if their name contains a ".",
- unless the filename ends in ".data".
- A list of all the games found will appear - click on the game you
- want to play and it will load and run. At the bottom of this list is
- a "Select with File Requester" gadget. Clicking on this gadget
- opens a file requester with which you can select the game to play.
-
- * Sound support for "The Lurking Horror". Copy all the sound files to a
- subdirectory Sound in the directory containing the Lurking Horror data
- file, i.e.
-
- DataFiles/LurkingHorror <- data file
- DataFiles/Sound/s*.dat <- sound files
- DataFiles/Sound/s*.mid
-
- * If asl.library is available, Infocom uses the file requester for
- Save/Restore operations. Default name is the name of data file, minus
- any extensions and with ".Save" appended.
-
- * Pressing the Help key gives the game currently playing, its author and
- the difficulty level (where available).
-
- * Screen opened clones the Workbench screen to use its size, resolution
- and fonts. If possible, screen is public, with name "Infocom". The type
- of screen appears in the "Help" requester.
-
- * Scripting in "A Mind Forever Voyaging" works as it should. Since the
- Script command only failed to work correctly for this game, I assume
- that it is a bug in the datafile, so "Infocom" only handles scripting
- differently if it detects that the game has serial no. 850814. If you
- have any other version of AMFV, I would like to hear if scripting
- works or not.
-
- Still To Do
- ===========
-
- * Better command line editing and history.
-
- * Make use of "Beyond Zork" graphics file.
-
- * Proportional font support.
-
- Finally
- =======
-
- This port was influenced by the Amiga version of "PInfocom", by Paul Smith
- and Olaf Barthel (though all the Amiga code is my own), which gave me
- ideas for the Workbench interface and information on the structure of the
- "Lurking Horror" sound files.
-
- The program was compiled with the GNU C compiler gcc 2.2.2, ported to the
- Amiga by Davide Pasetto. I much prefer this version to the Wild port, as
- it is useable on my 2Meg machine, and it doesn't require "ixemul.library".
-
- If you find any bugs, please let me know. In particular, the program
- contains an internal list of all release and serial numbers of released
- games. If you have a game file which plays correctly, but its correct
- title does not show up in the Workbench startup list or in the Help
- requester, please tell me its release and serial numbers (obtainable with
- the -h command line option).
-
- Internet Email: kinder@teaching.physics.ox.ac.uk
-
- History
- =======
-
- 1.00 * First release.
-
- 1.10 * Added support for icon tooltypes.
- * If Workbench screen is larger than physical display, "Infocom"
- screen is kept to size of physical display.
- * Saved games can have icons if "Icon.Data" present.
- * A "Strike any key to exit." prompt appears if there is text to
- be read before the game quits.
- * Public screen opened if possible.
- * Save/Restore uses asl.library if available.
- * Better error reporting from Workbench.
- * Scripting in "AMFV" fixed.
- * Initial game list ignores files with ".#?" extensions except
- ".data". List now also looks in sub-directories of INFOCOM:
- for game files.
- * Initial game list has gadget to allow file requester to be
- used to select the game file to load.
- * Lines of text longer than the screen are handled better.
- * Fixed problems with a Workbench output window appearing if
- ConMan was running.
- * Input text is printed in a different colour to output.
- * Arrow keys now work (as used in "Beyond Zork").
-